Project

World Of Thingies

Author: caolin, Posted On: April 13th, 2015, In: Mobile Games

ROLE: UI ARTIST wot3 pieces

G.I. Joe: Battleground

Author: caolin, Posted On: April 13th, 2015, In: Mobile Games

Role: UI Artist

4 joe  

           
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T-Dog

Author: caolin, Posted On: December 4th, 2012, In: Project

My Role:

Concept artist & Created Texture for 3D models

Project:

T-Dog (Industrial Project with V7 Entertainment Inc.)

Duration: 3 Months (September – November)

We created a vertical slide of 3D gaming world for kindergarteners in China to learn English.

We provided all the art assets for this project.

Blog: http://blogs.gnwc.ca/kindamals

   
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Project: Green Me Mockup

Author: caolin, Posted On: November 19th, 2012, In: Project

My role: Lead UI artist

Project: We developed a brand new application that aimed to create awareness and motivate people to adopt a sustainable behaviour.

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Design Jam: Inner Peace

Author: caolin, Posted On: November 19th, 2012, In: Project

My role: UI artist

Project: Working in teams of six, we were tasked with dreaming up a game idea based on a given theme, and with five to ten minutes of game content. In the 48-hour design jam, our team decided to do a maze game in unity. After outlining a design plan, we drew on their expertise and abilities to produce a functioning prototype.

     
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P&P Bowling

Author: caolin, Posted On: November 19th, 2012, In: Project

My role : UI artist & Character designer

Project: P&P Bowling is a single player action game that gives the traditional bowling game a new look and brings more fun to the players. This casual game features cute and cartoon style characters. Unlike other traditional bowling games, ours have stylish environment and penguin style pins.

Afterthoughts : We did this project in a limited time. It was my first app that was built on IPAD. There was a lot learned in regards to user interface.

     

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My Animal Friends

Author: caolin, Posted On: November 19th, 2012, In: Project

My role : UI artist & Motion graphic designer

Project : My Animal Friends, is an interactive children’s story lullaby app book that focuses on the fun and emotive learning experience. It is intended to be an iPad app development with user-friendly and interactive mechanics for children ages 3 to 5. “My Animal Friends” will create an emotive learning experience for children, where they will be caring for and playing with different animals throughout the story.

Blog:http://blogs.gnwc.ca/tradewindpack/

What I learnt : It was my first industry project in my graduate school. Working along side the tech team and art team, I learned a lot about UI things and breaking things down for exporting and usage.

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Build Virtual World: Run For Fun Prototype

Author: caolin, Posted On: November 19th, 2012, In: Project

My role: Character designer

Project:  Out project is an IOS application that combines a  easy to use running application with a  fun casual game.

What I learnt:  At first, I drew several concepts, and the whole team decided one style.

Since we have 3 designers in our team. It was a challenge to integrate our different style. So I overcame that by studying the other two designs and created characters that would integrate well.

Since it was the first time that I worked with people from different backgrounds and countries.

So it was a valuable opportunity to learn from them and how to work with them.

         
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Bite Me

Author: caolin, Posted On: November 19th, 2012, In: Project

My Role:

Concept artist , UI artist & Texture

Project:

Bite Me! (MDM Student Pitch Project)

Duration: 3 Months (May – Aug 2012)

Bite Me is an iSO social challenge game for players who are interested in cooking from 18 to 25. The game combines the classic gameplay of the side-scrolling platformers with the social game elements, which is able to encourages players to experience the game in various creative ways. The stylish game art with a playful sense of humor also helps the game entice players into the game.

Blog:

http://blogs.gnwc.ca/shaomai/