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Author: caolin Posted On: November 19th, 2012 In: Project

design jam

My role: UI artist

Project: Working in teams of six, we were tasked with dreaming up a game idea based on a given theme, and with five to ten minutes of game content. In the 48-hour design jam, our team decided to do a maze game in unity. After outlining a design plan, we drew on their expertise and abilities to produce a functioning prototype.